Somewhere along the line, MMOs have got themselves confused over what kind of game they are. Born out of an RPG, levelling and experience has always been seen as a vital part of an MMO, however there is a pretty significant difference between an MMO and a solo RPG. Solo RPGs, after all, have an ending.
Baulders Gate, Mass Effect, Oblivion, all of these games are structured around levelling up as you progress through the game world, learning new skills and abilities and improving on the old, before going toe-to-toe with some all powerful evil and saving the world. Then the credits roll.

Epic fight is epic
In an MMO you do the levelling but once you reach the level cap, the game changes completely – but it doesn’t end. No longer do you run around questing to help the poor hapless blacksmith that has had his hammer stolen by goblins or get 10 wolf stakes to help feed the village. Now you embark on endless dungeon crawls, fight epic bosses, engage in pitch PvP battles, explore the corners of the world for achievements and pets, or all of the above. Read the rest of this entry »