A couple of months ago, Vok wrote a post entitled “Gearscore, How I Hate Thee“. Since that time, it’s gotten worse. Much worse. It seems like everyone is running GearScore nowadays, or knows what their GearScore is. You can’t walk 10 metres in Dalaran at the moment without hearing calls of either “LFM, min GS 5000″ or “Tank GS 5319 selling heroics runs”.
Things came to a head in guild yesterday, when some guildies were organising an ICC 10 run. I joined the raid and we were stuck at 9 people – the call of “LF Tank ICC10″ went out in guild. A couple of minutes later, a guildie responded – “I can tank, but my gearscore is only 4681″. ”Nah, you need 5k for ICC, sorry” was the answer from a raid member.
Myself and a few other guildies challenged – “This guild doesn’t use gearscore, and he’s close to what you want anyway, give him a chance”. It turned into a huge argument – the gearscore adherents stating that “for a tank, gear is more important than skill”, and the gearscore haters pointing out that we’d rather take a guildie than a pug, and that gearscore is fundamentally flawed. Eventually Guild Master Vok logged on to stop the argument, and the raid broke up due to lack of tank and frayed tempers. Read the rest of this entry »

Protection Warrior stuff! Let me start by saying that the tanking gear itemisation in Wotlk for warriors is bollocks – I would like to see more block rating gear! I understand that this is to accommodate for Death Knights, but there is way too much dodge/parry gear around, and it’s of little surprise that this lead to the ICC debuff of -20% dodge rating with people stacking dodge. Dodge/parry gear is great, but you’re going to scare the jeepers out of your healers when you do get hit (spike damage). Block rating gear is great, because you do take constant damage, but mitigate fair chunk of it (with raid buffs Barra blocks up to ~8k per block), and your healers can stay awake rather than switching off for 5s because you hadn’t taken any damage, it sort of creates predictable healing if you will. Anyway, that’s my 2 cents for starters! 


… hardmode. This is the first time that we have seen “Heroic” and “Hardmode” encounters, much to the pleasure of some and angst of others. In Blizzard’s attempt to create more accessible content and accommodate players new to the game, they have made loot much easier to obtain and boss kills easier to achieve, meaning that whilst inexperienced players could see the new content, experienced players may find the content trivial. As a means of of balancing this out so that the content was still interesting and challenging, they introduced “Hard” and “Heroic” modes, which added a higher gear requirement, degree of difficulty and more complication to the fights, whilst allowing these harder fights to drop better gear, so that there was still a reward for effort.
… badges. Whilst it isn’t the first time that we have seen badges, it is the first time that we’ve seen tier gear that you could purchase with badges, instead of raid token drops. Badges really offer an incredible range and assortment of gear, giving you something of raid quality to put in every slot now, not to mention the craftable items! t has a flow on effect of making heroic dungeons more popular and, given some good groups (or a good group of friends), it is entirely possible to be completely Tier 9 within a couple of days!